Wings Of Zaifer
Wings of Zaifer
Air WoE Guild Focus Weekly Progress

Wings of Zaifer is a guild-controlled airship that works like a ?mobile castle?: it can be captured, defended, travels between destinations, and creates real value through missions, shipments, and treasures. The system also includes an engine with fuel consumption, so control requires operational logistics.

Capture & Defense Routes & Destinations Missions + Delivery Treasures (cycle) Fuel (real consumption) Security Cannons

Language:

ES EN PT

System objective

Owning the ship gives tactical control and progression. Losing it during critical phases costs progress.

  • Capture: your guild becomes the owner.
  • Defense: hold control to keep progress and benefits.
  • Progress: missions and deliveries affect production/treasures.

Missions + delivery

Missions drive progression. Delivery is the highest-risk phase.

  • Types: mob kills and item packs.
  • Delivery: after the destination announcement, you have 5 minutes to complete it.
  • Risk: if the ship is captured during delivery, you lose the shipment.
  • Bonus: completing delivery increases next cycle production (e.g., +2).

Radar (operational status)

Tells you if you can depart, if a destination is active, and how to plan defense/movement.

  • On ground: operational departure to the current destination.
  • En route: traveling to the destination (vulnerable if conflict occurs).
  • Overflight: intermediate phase with strategic pressure.

Engine:
Fuel consumption (the ?machine?)

The engine consumes fuel automatically while the ship is in the air. This forces route planning and prevents infinite travel without logistics.

  • Base consumption: 100 units every 10 seconds (airborne only).
  • Auto-stop on ground: when landed, consumption turns off and the timer stops.
  • Notices: fuel level is announced about every 60s (anti-spam).
  • Emergency: if it reaches 0 in flight, it announces and forces an emergency landing.
Approx. autonomy (full tank):
200,000 / 100 = 2,000 ticks  2,000 * 10s = 20,000s  333 min  5h 33m

Operating costs + refuel

The system also considers movement costs and a controlled refuel using items.

Parameter Value Use
Tank capacity200,000 u.Maximum stored fuel
In-flight consumption100 / 10sOnly while not landed
Takeoff cost200 u.Deducted when starting flight
Trip cost600 u.Operational cost per trip (route/action)
Fuel itemID 6146Allowed refuel material
Refuel per item+5 u.Increase per material used
Load limit10,000 itemsCap per refuel operation

Recommendation: keep enough fuel for takeoff + trip and a safety margin of in-flight consumption to avoid emergencies during conflict.

Treasures
How does it work for players?

Treasures do not appear ?by luck?. They arrive in scheduled shipments, and your guild can increase that amount by completing missions and keeping the ship operational.

  • 1) Treasures arrive in cycles
    After a period of time, a new treasure shipment arrives. When it arrives, chests/treasures spawn in the proper room.
  • 2) If the ship is ?out of supplies?, nothing arrives
    If your guild fails weekly logistics (supplies), the shipment stops. Simple: no supplies = no treasures until restored.
  • 3) Completing missions boosts the next shipment
    By completing missions (deliveries/objectives), you earn ?bonuses? that convert into more treasures in the next shipment.
  • 4) Opening treasures reduces stock
    Each time someone opens a treasure, there is one less available. When they run out, wait for the next shipment.
  • 5) Access rules
    The treasure room is a benefit for the owner guild. If your guild does not control the ship, you typically cannot use those treasures.
Quick example:
? Your guild controls the ship and completes missions during the week.
? Shipment arrives: several treasures spawn in the room.
? If deliveries/missions were strong, the shipment includes ?extra treasures?.
? Each chest opened consumes 1 treasure from stock.

Security System

The Security System is the control and monitoring panel for the airwog airship. It manages access, laser sensors, and intruder protocol, while also showing real-time scans of players inside the ship and (when applicable) on the current destination map.

  • Laser sensors: lets you enable or disable security. When enabled, sensors are announced and the WoG_security controller loop starts.
  • Intruder alert: if a non-owner guild player attempts access while security is on, it broadcasts an emergency alert and triggers WoG_security::OnActivar.
  • Cancel alert: resets intruder/lasers/timers and returns the system to normal.
  • Real-time scan: shows user count in airwog and, if a valid destination map exists, user count on that map.
  • Activity lock: prevents mode changes while busy (Delivering / Withdrawing) to avoid corrupted states.
? Sensors ON/OFF
? Intruder detected (if security ON)
? Scan: airwog + destination map

Cannon system

Controls cannon firing from the airship to the target map. Includes state validation, ammo consumption, per-cannon cooldown, anti-spam announcements, and impact coordinate selection (manual, repeat, safe center, or nearby random).

  • Required state: only fires when (the airship is overflying the map).
  • Per-cannon cooldown: 20 seconds using timestamps (by cannon ID / CID). If you fire early, it shows remaining time.
  • Fire requirements: requires Firecracker (ItemID 12018) and available shots ($WoG_Shots > 0).
  • Consumption: each shot consumes 1 Firecracker and 1 shot ($WoG_Shots - 1).
  • Forbidden targets: cannot fire if the destination is a city (rule: ?Treason to the Kingdom?).
  • Anti-spam announcements: announces attacks at most every 60 seconds.
  • Impact coordinates: the player selects the point with options:
    • New coordinate: manual X/Y.
    • Same coordinate: repeats last saved position for that cannon.
    • Safe center: uses destination center (mapX/mapY).
    • Random near center: around the center.
Key values (exact):
? Cooldown: 20s (per CID) ? Announcement: 60s ? Required: Firecracker (12018)
? Forbidden: maps 0?24 (cities) ? Cost: 1 Firecracker + 1 shot

Quick guide
Wings of Zaifer (for players)

If this is your first time using the system, follow these steps in order. The goal is simple: control the ship, complete missions, and secure treasures.

  1. Enter the airship (airwog)
    Find the main panel and confirm your guild has access (or that the ship has an owner).
  2. Check radar status
    If it is on ground, you can move normally. If it is overflying, the ship is in operational mode and offensive/strategic actions are available.
  3. If your guild is not the owner: capture is your objective
    Go for the control point (Emperium) and coordinate your team to take the ship. Without ownership, you lose key benefits.
  4. Enable security when needed
    If your guild owns the ship, use the Security System to enable sensors and respond to intruders. This helps defend critical internal areas.
  5. Do missions and prepare deliveries
    Missions are what drive your guild?s progress. When a delivery destination is announced, you have a short window to complete it.
  6. During delivery: do NOT lose the ship
    If the enemy captures the ship during delivery, progress is lost. Split roles: some deliver, others defend.
  7. Check treasures and manage stock
    Treasures arrive in cycle shipments. The more missions you complete, the more treasures can arrive. Each opened chest reduces stock?coordinate within your guild.
  8. Fuel: avoid emergencies
    Before moving or staying airborne, ensure you have enough fuel. If it runs out mid-air, the ship can force a landing and you lose tactical advantage.
  9. Cannons (when applicable)
    If overflying and the target is not a city, you can fire cannons. Remember: each shot consumes ammo and has cooldown.
  10. Final rule
    The system rewards the guild that best coordinates: capture + logistics + defense + delivery. If you only fight but don?t do missions, benefits will be lower.
20-second checklist:
? Do we own it?  if not, capture.
? Fuel available?  refuel before flying.
? Sensors ON?  enable if intruders or delivery.
? Mission/delivery active?  escort + defend.
? Treasures available?  coordinate openings.